Tag Archives: Bluecow Radio

TCGP 57 – How is Vampyr Spelled?

On this luxuriously spacious episode of The College Gamers Podcast: Sorry Russia, no free Halo for you. I love when my games are remade for mobile and then ported to console. Vampyr looks unique, and not just the spelling. Xbox players can witness The Witness soon. Evolve is getting some new content. More issues arise for No Man’s Sky. Sleeping Dog developers are developing a cool looting game. Dues Ex is following in Batman’s steps. What games are we playing? And more! On this episode of The College Gamers Podcast!

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TCGP 56 – Left for Metal Gear Dead

On this astonishingly complex episode of The College Gamers Podcast: We see some abilities from Dishonored 2 but do robots have souls and add to your kill count? Left for Dead 3 is coming ou-oh wait, it is Metal Gear Survive. We are finely getting space combat in Battlefront. You can customize your dragon in Scalebound. Ubisoft is giving us a sports game. Taft is excited but Mike is unimpressed. Trolling just got harder in Overwatch. Ezio may be leap of faithing into your Xbox One/PS4! Creators of South Park has made a device that should never been built. We answer your emails. What are we playing? And more on THIS episode of The College Gamers Podcast!

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RIP Battleborn

Battleborn was released May 3rd, 2016 and developed by Gearbox Software. For anyone who played the Borderlands series, the game should feel very similar. The two games’ art styles were very similar if not the exact same. The two games share similar dialogue, both being humorous and random, and also have very entertaining characters. The game boasted a roster of 25 playable characters, each with their own special abilities and play style. Players had the choice to fight one another in online matches or play cooperatively with friends or play alone through the game’s story. The game was looking to be a hit but unfortunately is not talked about much today and it only took three months for the game to go on sale for $15 dollars on Humble Bundle. So what happened to Battleborn?

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Overwatch is often credited for the downfall of Battleborn. Battleborn and Overwatch both have an impressive roster of heroes that all promise a unique experience. Overwatch lacks the humorous light hearted dialog and instead replaces it with small dialog interactions between characters that gave players a small peek at the characters’ story. Overwatch also promised a newer experience compared to Battleborn. Battleborn shared too much with Borderlands, the games even used the same quest marker. Borderlands is a special kind of game that gives the player a game experience that can’t be found in any other triple A game.The game had a new concept but lacked the feel of a proper new IP from Gearbox Software. Battleborn still has the same team based play style that worked so well in Borderlands. In contrast, Overwatch was the first FPS developed by Blizzard. Blizzard already has a huge dedicated fan base combined with two recent hits, Heroes of the Storm and Hearthstone. Overwatch did come out almost a month after Battleborn, but Blizzard built hype for the game months ahead by allowing Streamers and important community members into the close alpha. Overall, the PR for Overwatch was handled better while being a completely new experience. Keep it up Blizzard!

 

Prefer one game over another? Leave a comment!

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The One With Dills

On this scientifically amazing episode of The College Gamers Podcast: Dills joins us today to talk about video games! Blizzard announced when we are getting Demon Hunters and Mike is pumped. The developers of Sea of Thieves show off their game and explain what we will be doing. Elder Scrolls: Legends has now entered public Beta. Will this be a Hearthstone killer? (Hint: No) No Man’s Sky is getting a small delay for PC players. Rockstar has something cooking and we discuss what we would like to see. We talk about some major changes coming to Civ 6. StarCraft might be getting an HD remake. What games are we talking about. A lot of off topic conversation. And more! On this episode of The College Gamers Podcast!

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Dumb Ideas #1: Give Me A Modulor Console

Buying hardware for a console player is a different experience than hardware shopping for a PC player. For most console players, the choice of hardware is narrowed down to two options. The announcement of the Xbox One S, Scorpio, and Neo has complicated this question but, simplified, a console player really just needs to select Xbox or Playstation. A PC gamer always has the option to buy a rebuilt rig but that can be expensive. For the cheapest and most customizable option, PC Gamers build their own rigs. This includes choosing parts, checking compatibility, as well as making sure everything fits. But, this allows gamers to choose where they want to put their money. Consoles could go the same style but it would take a complete overall of the way console developers build their brand.

Consoles are basically dedicated PC’s for gaming. The only difference is that consoles have very standardized hardware and software. Instead of selling console gamers an entire box, allow third parties to sell hardware parts. To simplify the consoles, companies could break down the consoles into 4 parts: The CPU, the graphic cards, the motherboard + memory, and the case. AMD already supplies the Xbox One and PlayStation with CPUs. The next iteration of consoles could be designed to use PC graphic cards. Microsoft and Sony would sell rights to companies for creating hardware. Rather than buying a new console every few years, allowing players to upgrade individual parts when they become outdated makes the transition to better technologies smoother and cheaper for the user. Consoles would be able to keep up with PC performance, rather than the console becoming more obsolete as the years pass between iteration.

Console makers would then focus have to give more attention to the operating system. Similar to how Windows and MacOS compete with one another. By focusing on the OS of the box, resources that were previously spent on hardware would now be free to add better features to the operating system. Console exclusives would instead become OS exclusives. Console makers would of course still sell pre-built consoles. Because the idea of plug and play never gets old and PC gaming is hard.

Would would you like to see changed in the console ecosystem? Leave a comment!

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Why Hearthstone’s Invite-A-Friend System is Broken

Last Month Hearthstone implemented an “Invite-A-Friend” system for the game. Players use a link to invite new players to play Hearthstone and the link used would bind the accounts together. For inviting one player and the invited player reaching level 20, the Original player would receive Morgle the Oracle, a (very awesome) Shaman class hero. A player gets a free card pack for each friend that reaches level 20 once the fifth friend reaches level 20. Hearthstone is a free to play card game that has been out for 2011. At this point in Hearthstone’s life, the amount of gamers that have not discovered Hearthstone is a very small number. Joining Hearthstone can seem like a daunting task. Hundreds of cards have been added through multiple expansions and it can be intimidating to try to collect them all, which is required to compete competitively. Many people may have the problem where none of their friends are interested in Hearthstone (like myself). Many Hearthstone players will probably resort to using a second personal email to create a new account and grind their way to level 20 for Morgle.

Blizzard could keep players around by incentivizing friends who are linked to play with each other. Once a player reaches a certain level, such as 20 or 30, let friends earn quest credit by playing friends. Limit this to one quest a week or unlimited quests for a limited amount of time. The level requirement and the time limit put on these perks would reduce the amount of fraudulent accounts created.

Every plan has its own set of flaws while at the same time requiring a good enough incentive for players to go through the trouble of talking friends and family into playing.

Have an idea of how to the invite-a-friend system should work? Leave a comment!

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One Year Episode: Ep 54

One this extra awesome episode of The College Gamers Podcast: Mike and Taft celebrate on year of this show! Overwatch got a new character. Civilization is looking awesome if you preorder. Gwent will be cross platform if Sony is up to it. World of Warcraft got it’s pre-expansion patch with lots of exciting changes. Two characters were revealed for Injustice 2. And Nvidia drops an amazing new card out of no where. Mike and taft quiz each other. We announce the winner of our Facebook contest. What games are we playing? And more on this AWESOME episode of The College Gamers Podcast!

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The College Gamers Podcast (feat Cami) Ep 53

On this absurdly organized episode of The College Gamers Podcast: Cami joins me this week while Taft is out. We are holding our first contest ever! Mike is super excited for next week! Pokemon GO is everywhere. Oh my gosh guys. Seriously. I am catching Pokemon as I write this. World of Warcraft is getting a new silencing policy for trolls. Fallout Shelter is coming to PC and brings new quests with it. Blizzard announces a new character for Overwatch and it looks AWESOME! What are we playing? And more on this episode of The College Gamers Podcast!

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PC Gaming is hard

Recently, I was browsing the interwebs in search of a memory upgrade for my gaming rig. I have upgraded parts in the past, graphics card, CPU, even my motherboard. I would stand proudly and say none of them went as planned. When I say that PC Gaming has one hell of a learning curve I am not lying. For those of us, like myself, that do not have a friend that has already gone through the stresses of upgrading or building a rig, doing it ourselves is full of unexpected and not so pleasant surprises. As I was browsing memory for my rig, I had to check that the frequency was compatible with my motherboard. Was the voltage too high? Was it the correct type of memory? Could my motherboard overclock it if I wanted to? This is when I realized a simple truth: PC Gaming is, in fact, hard.

Now, do not get me wrong. For those of us that demand the highest performance for the very best experience, PC Gaming is the only option. It is more flexible than console gaming. You can upgrade individual parts as often as you like, and trust me, there is no cap to the amount of money one can spend on PC gaming rigs. This is because PC gaming is a black hole of money. You can always buy a graphics card that is a slightly better or a CPU that is a bit faster. Hell, you can throw money at all the storage you want. In half a year, it is all obsolete anyway. The newest, bestest, shiniest, fastest, coolest thing is always around the corner. Now, as you spend more money on the super gaming rig of your dreams, the price to performance increase slowly dwindles. Most modern video games only utilize four cores at a time so spending $2000 on a 10 core CPU really won’t get you that much of an approvement. Unless you are developing games, video processing, or password hashing, you really don’t need a super CPU. Oh, but those sweet sweet bragging rights.  

Compatibility can be a harsh mistress. Luckly for those of us that have not quite aquired the talent, there are helpful websites like pcpartpicker.com that only matches parts that are compatible. However, I always take these websites with a grain of salt. I still have a liquid CPU cooler on my dresser from half a year ago because everything told me it would fit. Unfortunately, I have a weird tower that places the power supply at the top.

Sometimes I do envy console gaming. The safety of buying a game and knowing it will work must be nice. But I demand better performance than consoles cannot deliver. Risk it for the biscuit.
I, personally, love PC gaming. After all the stress and research is done it can be fun and satisfying.

What Pokemon GO could mean for future Nintendo games

If you are not playing Pokemon GO then you have seen someone that has been playing it. It is inescapable. The app, so far, has been a huge success for Nintendo. Upon release of the Pokemon GO, Nintendo’s market value jumped $7.5 billion in just two (that’s right, TWO) days. The app has over 7.5 million downloads so far and is looking to only grow. Not to mention that it is installed on more than 5% of all Android devices in the United States. This hit for Nintendo really had me thinking about Nintendo at it’s current market strategy.

 

Nintendo, in the past, has really only developed for their own hardware. Trust me, if there was a Mario or Zelda games for Xbox or PlayStation, I would remember that. Nintendo has been struggling with the Wii U and finding that success the came with the Wii back in 2006. Anyone that has been following Nintendo should be familiar with the fact that the Wii U just has not been living up to it’s older brother. Even with the struggle of the Wii U, Nintendo has stuck with this business model but with the huge success of Pokemon GO it is possible for the company to be looking at developing for hardware outside of the Nintendo.

 

This app proves that there is a huge fan base that is outside of the Nintendo hardware ecosystem.  As of May 7th, 2016, according to VGChartz, 40.7 million PlayStation 4s have been sold as well as as 21.1 million Xbox Ones. These number symbolize a much large market that Nintendo has consistently left untapped by their games. Nintendo would be crazy not to consider other platforms in the future following the huge success of Pokemon GO.
However, it is hard to be the very best like no one ever was if the servers are always down!!