Tag Archives: Mobile Gaming

TCGP 56 – Left for Metal Gear Dead

On this astonishingly complex episode of The College Gamers Podcast: We see some abilities from Dishonored 2 but do robots have souls and add to your kill count? Left for Dead 3 is coming ou-oh wait, it is Metal Gear Survive. We are finely getting space combat in Battlefront. You can customize your dragon in Scalebound. Ubisoft is giving us a sports game. Taft is excited but Mike is unimpressed. Trolling just got harder in Overwatch. Ezio may be leap of faithing into your Xbox One/PS4! Creators of South Park has made a device that should never been built. We answer your emails. What are we playing? And more on THIS episode of The College Gamers Podcast!

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The One With Dills

On this scientifically amazing episode of The College Gamers Podcast: Dills joins us today to talk about video games! Blizzard announced when we are getting Demon Hunters and Mike is pumped. The developers of Sea of Thieves show off their game and explain what we will be doing. Elder Scrolls: Legends has now entered public Beta. Will this be a Hearthstone killer? (Hint: No) No Man’s Sky is getting a small delay for PC players. Rockstar has something cooking and we discuss what we would like to see. We talk about some major changes coming to Civ 6. StarCraft might be getting an HD remake. What games are we talking about. A lot of off topic conversation. And more! On this episode of The College Gamers Podcast!

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Dumb Ideas #1: Give Me A Modulor Console

Buying hardware for a console player is a different experience than hardware shopping for a PC player. For most console players, the choice of hardware is narrowed down to two options. The announcement of the Xbox One S, Scorpio, and Neo has complicated this question but, simplified, a console player really just needs to select Xbox or Playstation. A PC gamer always has the option to buy a rebuilt rig but that can be expensive. For the cheapest and most customizable option, PC Gamers build their own rigs. This includes choosing parts, checking compatibility, as well as making sure everything fits. But, this allows gamers to choose where they want to put their money. Consoles could go the same style but it would take a complete overall of the way console developers build their brand.

Consoles are basically dedicated PC’s for gaming. The only difference is that consoles have very standardized hardware and software. Instead of selling console gamers an entire box, allow third parties to sell hardware parts. To simplify the consoles, companies could break down the consoles into 4 parts: The CPU, the graphic cards, the motherboard + memory, and the case. AMD already supplies the Xbox One and PlayStation with CPUs. The next iteration of consoles could be designed to use PC graphic cards. Microsoft and Sony would sell rights to companies for creating hardware. Rather than buying a new console every few years, allowing players to upgrade individual parts when they become outdated makes the transition to better technologies smoother and cheaper for the user. Consoles would be able to keep up with PC performance, rather than the console becoming more obsolete as the years pass between iteration.

Console makers would then focus have to give more attention to the operating system. Similar to how Windows and MacOS compete with one another. By focusing on the OS of the box, resources that were previously spent on hardware would now be free to add better features to the operating system. Console exclusives would instead become OS exclusives. Console makers would of course still sell pre-built consoles. Because the idea of plug and play never gets old and PC gaming is hard.

Would would you like to see changed in the console ecosystem? Leave a comment!

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Why Hearthstone’s Invite-A-Friend System is Broken

Last Month Hearthstone implemented an “Invite-A-Friend” system for the game. Players use a link to invite new players to play Hearthstone and the link used would bind the accounts together. For inviting one player and the invited player reaching level 20, the Original player would receive Morgle the Oracle, a (very awesome) Shaman class hero. A player gets a free card pack for each friend that reaches level 20 once the fifth friend reaches level 20. Hearthstone is a free to play card game that has been out for 2011. At this point in Hearthstone’s life, the amount of gamers that have not discovered Hearthstone is a very small number. Joining Hearthstone can seem like a daunting task. Hundreds of cards have been added through multiple expansions and it can be intimidating to try to collect them all, which is required to compete competitively. Many people may have the problem where none of their friends are interested in Hearthstone (like myself). Many Hearthstone players will probably resort to using a second personal email to create a new account and grind their way to level 20 for Morgle.

Blizzard could keep players around by incentivizing friends who are linked to play with each other. Once a player reaches a certain level, such as 20 or 30, let friends earn quest credit by playing friends. Limit this to one quest a week or unlimited quests for a limited amount of time. The level requirement and the time limit put on these perks would reduce the amount of fraudulent accounts created.

Every plan has its own set of flaws while at the same time requiring a good enough incentive for players to go through the trouble of talking friends and family into playing.

Have an idea of how to the invite-a-friend system should work? Leave a comment!

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